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fix: prevent float precision loss in timecode calculation
Co-authored-by: aider (gemini/gemini-2.5-pro-preview-05-06) <aider@aider.chat>
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1 changed files with 11 additions and 13 deletions
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@ -39,19 +39,17 @@ pub fn ntp_service_toggle(start: bool) {
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pub fn calculate_target_time(frame: &LtcFrame, config: &Config) -> DateTime<Local> {
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let today_local = Local::now().date_naive();
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// Calculate total milliseconds including fractional frames
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let total_ms = ((frame.hours as f64 * 3600.0 +
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frame.minutes as f64 * 60.0 +
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frame.seconds as f64 +
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frame.frames as f64 / frame.frame_rate) * 1000.0).round() as u32;
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let seconds = total_ms / 1000 % 60;
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let minutes = (total_ms / 60000) % 60;
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let hours = (total_ms / 3600000) % 24;
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let ms_component = total_ms % 1000;
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// Calculate millisecond component from frames with high precision, keeping H:M:S as integers.
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let ms_from_frames = (frame.frames as f64 / frame.frame_rate * 1000.0).round() as u32;
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let timecode = NaiveTime::from_hms_milli_opt(hours, minutes, seconds, ms_component)
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.expect("Invalid LTC timecode");
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let timecode = NaiveTime::from_hms_milli_opt(
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frame.hours,
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frame.minutes,
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frame.seconds,
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ms_from_frames,
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)
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.expect("Invalid LTC timecode");
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let naive_dt = today_local.and_time(timecode);
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let mut dt_local = Local
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