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initial push of Rust version
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122
src/sync_logic.rs
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122
src/sync_logic.rs
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use chrono::{DateTime, Local, Timelike, Utc};
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use regex::Captures;
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use std::collections::VecDeque;
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#[derive(Clone, Debug)]
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pub struct LtcFrame {
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pub status: String,
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pub hours: u32,
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pub minutes: u32,
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pub seconds: u32,
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pub frames: u32,
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pub frame_rate: f64,
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pub timestamp: DateTime<Utc>,
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}
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impl LtcFrame {
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pub fn from_regex(caps: &Captures, timestamp: DateTime<Utc>) -> Option<Self> {
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Some(Self {
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status: caps[1].to_string(),
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hours: caps[2].parse().ok()?,
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minutes: caps[3].parse().ok()?,
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seconds: caps[4].parse().ok()?,
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frames: caps[5].parse().ok()?,
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frame_rate: caps[6].parse().ok()?,
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timestamp,
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})
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}
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pub fn matches_system_time(&self) -> bool {
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let local = Local::now();
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local.hour() == self.hours
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&& local.minute() == self.minutes
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&& local.second() == self.seconds
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}
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}
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pub struct LtcState {
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pub latest: Option<LtcFrame>,
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pub lock_count: u32,
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pub free_count: u32,
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pub offset_history: VecDeque<i64>,
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pub hardware_offset_ms: i64,
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pub last_match_status: String,
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pub last_match_check: i64,
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}
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impl LtcState {
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pub fn new() -> Self {
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Self {
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latest: None,
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lock_count: 0,
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free_count: 0,
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offset_history: VecDeque::with_capacity(20),
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hardware_offset_ms: 0,
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last_match_status: "UNKNOWN".to_string(),
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last_match_check: 0,
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}
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}
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pub fn update(&mut self, frame: LtcFrame) {
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match frame.status.as_str() {
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"LOCK" => self.lock_count += 1,
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"FREE" => {
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self.free_count += 1;
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self.offset_history.clear();
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self.last_match_status = "UNKNOWN".to_string();
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}
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_ => {}
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}
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if frame.status == "LOCK" {
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let now = Utc::now();
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let offset_ms = (now - frame.timestamp).num_milliseconds() - self.hardware_offset_ms;
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if self.offset_history.len() == 20 {
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self.offset_history.pop_front();
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}
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self.offset_history.push_back(offset_ms);
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}
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let now_secs = Utc::now().timestamp();
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if now_secs - self.last_match_check >= 5 {
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self.last_match_status = if frame.matches_system_time() {
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"IN SYNC"
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} else {
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"OUT OF SYNC"
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}
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.to_string();
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self.last_match_check = now_secs;
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}
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self.latest = Some(frame);
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}
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pub fn average_jitter(&self) -> i64 {
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if self.offset_history.is_empty() {
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return 0;
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}
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self.offset_history.iter().sum::<i64>() / self.offset_history.len() as i64
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}
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pub fn average_frames(&self) -> i64 {
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if let Some(frame) = &self.latest {
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let frame_time = 1000.0 / frame.frame_rate;
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(self.average_jitter() as f64 / frame_time).round() as i64
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} else {
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0
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}
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}
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pub fn lock_ratio(&self) -> f64 {
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let total = self.lock_count + self.free_count;
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if total == 0 {
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0.0
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} else {
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(self.lock_count as f64 / total as f64) * 100.0
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}
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}
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pub fn timecode_match(&self) -> &str {
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&self.last_match_status
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}
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}
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